[Core War]

Philip Kendall - The Core Warrior Index

Core Warrior is a newsletter promoting the game of Core War. Since the first issue in October 1995, it has included many useful hints on playing the game and many warriors with descripitions. This page is an attempt to keep a catalogue of what is available in every issue; it is based on the Hint List first published by Anton Marsden in Core Warrior 40. Thanks should also go to Damien "Planar" Doligez for maintaining the archive of both previous Core Warriors and almost every warrior every published which this page uses extensively.

To retreive the relevant newsletter, click on its number; some other links (principally the published warriors) are also available.

001
NSFCWT round 1 results/comments
Replicators (part 1): basic silk
Paperone by Beppe Bezzi
002
NSFCWT round 2 results/comments
Improving beginner warriors: code compression
juliet storm by Myer Bremer
Mutagen by Scott Manley
theMystery1.5 by Magnus Paulsson
003
NSFCWT round 3 results/comments
Replicators (part 2): timescape silk, optimising constants (cdb)
paper01o by Beppe Bezzi
004
NSFCWT round 4 results/comments
Mutagen improved again (improved scanner)
Hint Test v2 by Myer Bremer
Scanners: JMZ, CMP
Iron Gate by Wayne Sheppard
Agony II by Stefan Strack
Hint Test v4 by Myer Bremer
Continuously launching imp spirals
Impfinity v1 by Planar
005
NSFCWT round 5 results/comments
PSpace basics, brainwashing
juliet and paper by Myer Bremer and Beppe Bezzi
Textual replacement of labels
Thermite 1.0 by Robert Macrae
Phq by Maurizio Vittuari
006
NSFCWT round 6 results/comments
Bombers
Blue Funk 3 by Steven Morrell
juliet storm by Myer Bremer
Mutagen improved yet again (pspaced with small bomber)
Hint Test v4 (different version) by Myer Bremer
Continuously launching imp spirals
007
Bombers: bomb types
Ike v.21 by Paul Kilroy
Continuously launching imp spirals
Impfinity v3i by Planar
QScans: where to scan, what order to scan, how to attack, area to attack
008
NSFCWT round 7 results/comments
Imp steps
Euclid's extended by Planar
run and hit by Beppe Bezzi
Back Propogation by Myer Bremer
Vampires
myVamp v3.7 by Magnus Paulsson
009
NSFCWT round 8/9 results/comments
Improving beginner warriors
Provascan 2.0 by Beppe Bezzi
Provascan 2.0d by Beppe Bezzi
La Bomba by Beppe Bezzi
Armory - A5 by John K. Wilkinson
CDB tutorial (part 1)
Fahrenheit 0 by Planar
010
Improving beginner warriors: (no) boot, anti-imp clears
Prova_e_Riprova by Maurizio Vittuari
CDB tutorial (part 2)
011
Bombing/scanning steps
Impfinity v4g1 by Planar
012
Scanning
Monitor by Myer Bremer
Taking Names by Paul Kline
seventyfive by Anders Ivner
Porch Swing by Randy Graham
CDB tutorial (part 3)
013
Anti-imp clears
CDB tutorial answers
014
Old warriors vs. current warriors
CDB tutorial (part 4)
015
Self bombing -> clear
CMP scanner by Kurt Franke (Not available from Planar's archive)
016
Defence: self splitting, adding imps, boot and decoy, active decoys, PSpace, DJN defence
017
Announcement of John K. Lewis's intelligent warrior tournament
RedOS by John K. Lewis
Spiral clears, 100% C DJN stream
CDB tutorial (part 5)
018
Bomb effectiveness: SPL, SSJ, S..S, SPL -1, SPL/MOV, etc
019
Scanners
Iron Gate by Wayne Sheppard
Memories by Beppe Bezzi
Frontwards v2 by Steven Morrell
Cleaver/75 by Wayne Sheppard
Pspace hints by David Boeren
020
Auntie v1.0 by Ian Oversby
Socrates by Kurt Franke
Handshaking
021
How to live longer: score distribution, boot, bombs, brainwashing, imp protection, QScans
Jack in the box by Beppe Bezzi
022
JMZ scans: A/B/I
023
Review of the warriors in John K. Wilkinson's beginner's benchmark (the Wilkies suite)
Warning about bias
024
Thermite II by Robert Macrae
025
Tornado 3.0 by Beppe Bezzi
Stepping Stone by Kurt Franke
026
Switching techniques and brainwash recovery
Grilled Octopus v0.5 by David Boeren
027
Multi boot routines
Grilled Octopus v0.7 by David Boeren
Advanced benchmark scores
028
Bomber killers
029
Imps (launching)
Scanny Boy by David van Dam
030
Imp killing
-F numbers
031
Rosebud by Beppe Bezzi
Flurry by Anton Marsden
032
P-clear by Paul Kline
mopt tutorial
033
Decoy makers
stoninc by Maurizio Vittuari
the historian by Björn Günzel
034
[No hints, etc in this issue]
035
A new p-switcher
Twister by Beppe Bezzi
036
Mirage/Blur scanner series
Mirage 2 by Anton Marsden
Blur by Anton Marsden
Blur 2 by Anton Marsden
037
QScans: fast response
Q^2 by Anders Ivner
Mirrored imps
038
Bomb dodgers
Manfred v0.3 by Ian Oversby
myVamp 5.4 by Magnus Paulsson
039
A new p-brain
Jack in the Box II by Beppe Bezzi
040
[The original version of] This hint list
Probe by Anton Marsden Marsden
041
[No hints, etc in this issue]
042
[No hints, etc in this issue]
043
Scanning your own qscan code
044
Coreclears/killing imps
gate c-c1 by Beppe Bezzi
gate c-c2 by Beppe Bezzi
gate c-ca by Beppe Bezzi
stargate by Beppe Bezzi
d-clear by Björn Günzel
045
Qscan bombing engines
046
Mutation
Eggbeater by Anton Marsden
047
BDECWT round 1 results
Better papers and stones
048
Imp/stone killing
The Machine by Anton Marsden
049
Random ramblings
Damage Incorporated by Anton Marsden
050
BDECWT rounds 1-5 results
HAL 9000 by Justin Kao
051
Boot routines
052
Dclears
Blur '88 by Anton Marsden
053
Gigolo by Beppe Bezzi
054
Qscans and corewar strategy
RetroQ by Paul Kline
055
Ideas for getting onto the Hill
056
Impact of He Scans Alone
057
Pspace engines
NCC-1701-A by Philip Kendall
058
More pspace
P^2 by Anton Marsden
Simplicity by Anton Marsden
059
Electric Head by Anton Marsden
060
Anton's Tournament round 1 results
Paper overview
unrequited love by kafka (This version not available from Planar's archive)
paper01o by Beppe Bezzi (This version not available from Planar's archive)
Pulp by Ian Oversby (This version not available from Planar's archive)
CC Paper 2 by Franz (This version not available from Planar's archive)
061
Anton's Tournament round 2 results
A new way of avoiding self-bombing
evoltmp's stone (mod-8 version) by Philip Kendall and John K. Wilkinson (Not available from Planar's archive)
evoltmp's stone (mod-4 version) by Philip Kendall and John K. Wilkinson (Not available from Planar's archive)
062
Anton's Tournament round 3 results
063
C^3 by Christian Schmidt
Digitalis 2 by Christian Schmidt
064
Nomolos by Ian Oversby
Benj's Revenge by Robert Macrae
065
How to kill scanners
066
qDeath v .269 by Ryan Coleman
Improving a beginner's warrior
qDeath 2.2 by Ryan Coleman/Philip Kendall
Analysis of Aladdins Cave
Aladdins Cave by Paul Kline
067
Alien by Christian Schmidt
068
How to win Ilmari's Mini-Tournament #1
The Fugitive by David Moore
069
Improved parallel process code
Improving a beginner's warrior
Hill longevity
Newt by Ian Oversby
070
Current standings in the Oversby Autumn Core War Tournament
P^3 switcher
Zooom... by John Metcalf
071
Current standings in the Oversby Autumn Core War Tournament
Fixed by Ken Espiritu
Innocuous by John Metcalf
072
Results of the Oversby Autumn Core War Tournament
Optimizing process allocation in parallel-running strategies
The Stormbringer by Christian Schmidt
Digital Dragon by Christian Schmidt
Shadow by Christian Schmidt
073
Q^3 scan
Puddleglum by John Metcalf
Auntie v1.0 by Ian Oversby
074
WingShot by Ben Ford
Baseline Plus by Ken Espiritu
075
Results of the Intelligent Warrior Tournament 1999
Improving a Beginner's Warrior
nPaper by Paul-V Khuong
nPaper II by Paul-V Khuong
SnooPy by Paul Kline
076
Results of Ilmari's Mini-Tournament #2
Safety In Numbers by Ken Espiritu
Wintermute by John Metcalf
077
Midget by Chip Wendell
Cinammon by John Metcalf

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